★ Debug Settings…

This is a list of debug settings available on a Debugging Station. These settings help developers to debug and test applications.

• O Button Behavior

Switch the assignment of the “O” button to “X” button (like for japans games/region settings).
– “Enter” : assign the “Enter” function to “O” button
– “Back” : assign the “Enter” function to “X” button.

• NP Environment

Edit the environment variable to connect to the network of your choice.
Examples:
“np” : retail network.
“sp-int” : developers network.
“prod-qa” : production quality assurance network.
Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etc…).

• Game Type (Debugger)

Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
– “Disc Boot Game” : use application like a game disc.
– “HDD Boot Game” : use application like a HDD boot game.
– “Patch” : use application installed as a game patch.
– “PARAM.SFO” : use the param.sfo directly from the application.

• Game Output Resolution (Debugger)

Set the game output resolution of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
– “480 (4:3)”
– “480 (16:9)”
– “576 (4:3)”
– “576 (16:9)”
– “720”
– “960 x 1080″
– “1280 x 1080″
– “1440 x 1080″
– “1600 x 1080″
– “1920 x 1080″

• Game Output Sound (Debugger)

Set game output sound of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
– “Maximum Number of Channels Set on [ Sound Settings ] > [ Audio Output Settings ]”
– “2 ch”
– “2 ch (Downmix: 5.1 ch -> 2 ch)”
– “2 ch (Downmix: 7.1 ch -> 2 ch)”
– “5.1 ch”
– “5.1 ch (Downmix: 7.1 ch -> 5.1 ch)”
– “7.1 ch”
– “Dolby Digital”
– “Dolby Digital (Downmix: 7.1 ch -> 5.1 ch)”
– “DTS”
– “DTS (Downmix: 7.1 ch -> 5.1 ch)”

• BGM Player (Debugger)

Set the activation of BGM playback when an application is started from the debugger (usually, this information is read from PARAM.SFO).
– “Off” : deactivate the BGM Player.
– “On” : activate the BGM Player.

• GameContentUtil Boot Path (Debugger)

Change the game content boot path when an application is started from the debugger.
– “For Development” : return the real path where the application is started.
– “For Release” : return the path from “GameContentUtil dirName (Debugger)” setting.

• GameContentUtil dirName (Debugger)

Change the game content directory when an application is started from the debugger in release mode.

• GameContentUtil Boot Path (/app_home/PS3_GAME/)

Change the game content boot path when an application is started from /app_home/PS3_GAME/.
– “For Development” : return the real path where the application is started.
– “For Release” : return the path from the PARAM.SFO settings.

• Region Settings

Change the console settings (system language, time, date, etc…) depending on which region are selected.
– “Japan”
– “North America”
– “Oceania”
– “UK”
– “Europe”
– “Korea”
– “Southeast Asia”
– “Taiwan”
– “Russia”
– “China”
– “Mexico”
– “Hong Kong”

• Fake Other Region

Fake the license area of the console (“SCEE” for Europe, “SCEA” for America, etc…) to “Other”.
– “Off” : the Fake Other Region setting is deactivated.
– “On” : the license area is set to “Other”.
Note : Setting on that option is not saved after a console reboot.

• HDCP

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across High-Definition Multimedia Interface (HDMI) connection. (http://en.wikipedia.org/wiki/HDCP)
– “Off” : the HDCP protection is deactivated.
– “On” : the HDCP protection is activated

• Display HDD Free Space

Display the hard drive free space on the menu screen while an application is running.

• Fake Free Space

Fake the amount of free space on the HDD, in “Fake Limit Size” function.
– “Off” : deactivate Fake Free Space function.
– “On” : activate Fake Free Space function.
– “On (Ignored in NP Trophy)” : activate Fake Free Space function exept for trophy functions.

• Fake Limit Size

Set the amount of free space on the HDD in MB when the “Fake Free Space” function is activated.

• Fake Save Data Owner

Allows use of save data from other users and displays a warning message at every load/save during the game. Once a save data has been saved with this features activated, that save couldn’t be read with this function deactivated.
– “Off” : deactivate the Fake Save Data Owner function.
– “On” : activate the Fake Save Data Owner function.

• Format System Cache

Format the system cache area.
– “Yes” : format the system cache.
– “No” : cancel the system cache format.

• Release Check Mode

Check if /app_home is used in the application.
– “Development Mode” : the application can used /app_home.
– “Release Mode” : the application can’t use /app_home.

• Exception Handler

Handle PPU exceptions in order to debug an application.
– “Off” : deactivate the exception handling.
– “On” : activate the exception handling.

• NP Debug

When an application is started, Playstation Network information related to that application is displayed.
– “Off” : deactivate the NP Debug function.
– “On” : activate the NP Debug function.

• NPDRM Debug

Set and test the access rights to an application that use drm protection.
– “Off” : deactivate the NPDRM Debug function.
– “No Entitlement (80029513)” : return 80029513 error.
– “Deactivated (80029514)” : return 80029514 error.
– “Unexpected Error” : return unexpected error.

• NPDRM Clock Debug

Activate/deactivate the validity period of an application that use drm protection.
– “Off” : deactivate the NPDRM Clock Debug function.
– “On” : activate the NPDRM Clock Debug function.

• Service ID

Edit the Service ID of the content to access it on the Store.
Example : AB0000-ABCD12345_00

• MsgDialogUtil Display Errorcode

Display the error code of an application that uses the cellMsgDialogOpenErrorCode function in the notification window.
– “Off” : deactivate the MsgDialogUtil Display Errorcode function.
– “On” : activate the MsgDialogUtil Display Errorcode function.

• Format BD Emulator HDD

Format the external usb device (FAT32) for use it with the BD Emulator Function.
– “Quick Format” : Make a quick device format.
– “Full Format” : Make a full device format.

• Disable ExitGame Timeout

Disable the forced termination of an application due to a time out.
– “Off” : do not disable the ExitGame Timeout function.
– “On” : disable the ExitGame Timeout function.

• Core Dump

The Core Dump functions save and configure the output exceptions of applications in order to debug them.
– “Copy” : Copy a core file.
– “Delete” : Delete a core file.
– “Option” :
[Option] > [★ Trigger Option]
– “Disable PPU exception detection” : PPU exception are not includes in the core file.
– “Disable SPU exception detection” : SPU exception are not includes in the core file.
– “Disable RSX® exception detection” : RSX exception are not includes in the core file.
– “Disable Foot Switch detection” : the foot switch detection is deactivated.
[★ Corefile Generation Option]
– “Disable Memory Dump” : the memory dump is not include in the core file.
[★ Execution Control Option]
– “Enable restart process and core dump function after core dumped” : After a core file dumped, the process will restart and the core dump function activated.- “Off” : deactivate the core dump function.
– “On (Save to /app_home)” : activate the core dump function and save the core file to /app_home.
– “On (Save to /dev_ms)” : activate the core dump function and save the core file to /dev_ms.
– “On (Save to /dev_usb)” : activate the core dump function and save the core file to /dev_usb.
– “On (Save to /dev_hdd0)” : activate the core dump function and save the core file to /dev_hdd0.

• Crash Report

When the console crashes, a report can be sent to Sony servers.
– “Off” : deactivate the Crash Report function.
– “On” : activate the Crash Report function.

• PowerOnReset

The console is automatically turned on when the main power button is turned on.
– “Off” : deactivate the PowerOnReset function.
– “On” : activate the PowerOnReset function.

• Boot Mode

Choose which mode to boot the console.
– “Debugger Mode” : boot on the debugger, for debugging purpose.
– “System Software Mode” : boot on system software mode, for developing purpose.
– “Release Mode” : boot on release mode, the same than retail console, for finals tests purpose.

• Blu-ray Disc Access

Choose the Blu-ray disc type of access.
– “BD Emulator (DEV)” : Use the internal hdd for the BD-Emulator. (Reference Tools only)
– “BD Emulator (USB)” : use an usb hdd formatted for the BD-Emulator.
– “BD Drive” : use the Blu-Ray Disc drive.

• Transfer Rate Pacing for BD Emulator

When the BD Emulator function is activated, the transfer rate can be choose between two options.
– “HDD Native” : maximum transfer rate.
– “Equiv. to BD Drive” : same transfer rate than the BD Drive.

• Network Settings for Debug

Choose different network settings for the debugging than the settings used in usual settings.
– “Single Settings” : use the same network settings for debugging than settings used in [Settings] > [Network Settings].
– “Dual Settings” : use two different network settings.

• Connection Status List for Debug

Show the network information for the debugging.

• Connection Settings for Debug (Dual Settings)

Choose network settings for the debugging.
Note : the “Network Settings for Debug” function have to be set on “Dual Settings”.

• Pad Auto Detect

This function allows the console to automatically detect a paddle connected by USB.
– “Off” : deactivate the Pad Auto Detect function.
– “On” : activate the Pad Auto Detect function.

• Initialize Boot Parameters

Reset boot parameters to their default value.
– “Yes” : reset boot parameters.
– “No” : do not reset boot parameters.

• Update Server URL

Choose the server of firmware updates when selecting [Settings] > [System Update].
Example : http://www.myexampleserver.com/ps3updat.txt
Ps3updat.txt example :
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=1.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.100.001;
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=2.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.200.001;

• Video Upload Debug

When a video is uploaded on YouTube with the video upload function, the uploaded video is set to private.
– “Off” : the Video Upload Debug function is deactivated.
– “On” : the Video Upload Debug function is activated.

• Wake On LAN

Wake-on-LAN is an Ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. The message is usually sent by a program executed on another computer on the same local area network. (http://en.wikipedia.org/wiki/Wake-on-LAN)
– “Off” : deactivate the Wake On Lan function.
– “On” : activate the Wake On Lan function, the console can be turned on by a network message.

• PlayStation ®Store Ad Clock

Change the clock time of the ★ Title Store Preview (Store).
– “Off” : the PlayStation ®Store Ad Clock function is deactivated.
- “On” : the PlayStation ®Store Ad Clock function is activated.

• Dummy XMB™ (in game) Debug

This function checks how applications react while the XMB™ in game is used. If the resources debits are not enough, a message will be display in the notification window.
– “Off” : the Dummy XMB™ (in game) Debug function is deactivated.
– “On” : the Dummy XMB™ (in game) Debug function is activated.

• Dummy BGM Player Debug

This function checks how applications react while the BGM Player is used. If the resources debits are not enough, a message will be display in the notification window.
– “Off” : the Dummy BGM Player Debug function is deactivated.
– “On” : the Dummy BGM Player) Debug function is activated.

• GameUpdate Impose Test

The application will find a fake patch in order to test how the application will react when a patch is found.
– “Off” : deactivate the GameUpdate Impose Test function.
– “On” : activate the GameUpdate Impose Test function.

• Network Emulation Setting

Emulate the network in order to test how the application will react with networks troubles.
– “Off” : the Network Emulation Setting function is deactivated.
– “Option 1″ : the Network Emulation Setting function is activated (packet delay time : 100ms).
– “Option 2″ : the Network Emulation Setting function is activated (bandwitch limitation : 132072 bps).
– “Option 3″ : the Network Emulation Setting function is activated (send packet loss : 5%).

• Network Emulation Status

Show information of the Network Emulation Setting function. This information is also showed when selecting an option in Network Emulation Setting function.

• MediatedServices: Mediator URL

Set the mediator URL of Mediated Services.

• MediatedServices: Provider Data

Set the provider data of Mediated Services.

• MediatedServices: Notifications

Activate/deactivate the Mediated Services notifications.
– “Off” : the MediatedServices Notifications function is deactivated.
– “On” : the MediatedServices Notifications function is activated.

• WLAN Device

Activate/deactivate the wireless LAN device.
– “Off” : deactivate the wireless LAN device.
– “On” : activate the wireless LAN device.
Note : the wireless LAN device have to not be use to deactivate it.

• NAT Traversal Information

NAT traversal techniques are typically required for client-to-client networking applications, especially peer-to-peer and Voice-over-IP (VoIP) deployments. (http://en.wikipedia.org/wiki/NAT_traversal)

• Adhoc SSID Prefix
Set the prefix name of the Ad-hoc SSID’s. The default value is set for PSP devices.

• Disc Auto-Start at System Startup

Start the disc automatically when the system is turned on.
– “Off” : deactivate the Disc Auto-Start at System Startup function.
– “On” : activate the Disc Auto-Start at System Startup function.
Note : [System Settings] > [Disc Auto-Start] have to be turned on too.

• 3D Video Output

Set the video output to 3D.
– “Automatic” : video output settings are automatically set.
– “On” : force the 3D video output.

• Fake NP SNS Throttle

Fake a throttling (a delay between information sends) into the social network service.
– “Off (60 sec)” : the Fake NP SNS Throttle function is deactivated, the throttling is set to 60 seconds.
– “On (0 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 0 seconds.
– “On (10 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 10 seconds.
– “On (120 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 120 seconds.
– “On (3600 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 3600 seconds.
– “On (Throttle Closed)” : the Fake NP SNS Throttle function is activated, the throttling is deactivated.

• Fake Plus

Fake the activation of PlayStation® Plus.
– “Off” : the Fake Plus function is deactivated.
– “On” : the Fake Plus function is activated.

• NP Environment

Edit the environment variable to connect to the network of your choice.

Examples:

“np” : retail network.

“sp-int” : developers network.

“prod-qa” : production quality assurance network.

Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etc…).

• Game Type (Debugger)

Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).

- “Disc Boot Game” : use application like a game disc.

- “HDD Boot Game” : use application like a HDD boot game.

- “Patch” : use application installed as a game patch.

- “PARAM.SFO” : use the param.sfo directly from the application.

• Game Output Resolution (Debugger)

Set the game output resolution of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).

- “480 (4:3)”

- “480 (16:9)”

- “576 (4:3)”

- “576 (16:9)”

- “720”

- “960 x 1080″

- “1280 x 1080″

- “1440 x 1080″

- “1600 x 1080″

- “1920 x 1080″

• Game Output Sound (Debugger)

Set game output sound of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).

- “Maximum Number of Channels Set on [Sound Settings] > [Audio Output Settings]”

- “2 ch”

- “2 ch (Downmix: 5.1 ch -> 2 ch)”

- “2 ch (Downmix: 7.1 ch -> 2 ch)”

- “5.1 ch”

- “5.1 ch (Downmix: 7.1 ch -> 5.1 ch)”

- “7.1 ch”

- “Dolby Digital”

- “Dolby Digital (Downmix: 7.1 ch -> 5.1 ch)”

- “DTS”

- “DTS (Downmix: 7.1 ch -> 5.1 ch)”

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24 Responses to “★ Debug Settings…”


  1. 1 Anon October 20, 2010 at 1 h 14 mi

    Is it possible to setup our own private PSN networks to play games on debug consoles online?

  2. 2 Anon October 20, 2010 at 3 h 42 mi

    Holy…………….shit.

  3. 3 Dave October 20, 2010 at 4 h 06 mi

    Thanks for this

  4. 4 jerem73 October 20, 2010 at 9 h 01 mi

    Not sure for the privacity dude between you can use the retail network (np) and play games online like on the retail PS3 :)

  5. 6 Ali Aghar (My Love My Iran) October 20, 2010 at 9 h 28 mi

    hi Jerem
    Very Nice
    thank of You For This Information

  6. 7 Sage October 20, 2010 at 11 h 36 mi

    aw that’s so juicy.

    Great stuff, jerem73!

  7. 8 Solid October 20, 2010 at 13 h 29 mi

    Nice! When do you release this public? I want Debug Settings mode to :D

  8. 9 kiranga October 20, 2010 at 16 h 01 mi

    Nice info dude. Can i have all this setting in my retail console?????Also i have a question, if i have a permanently banned console can i bring it back to online life with a debug setting? could i change the MAC address or something?

  9. 10 Raddi October 20, 2010 at 22 h 33 mi

    In the menu:
    • Boot Mode

    You can choose there Debugger Mode.
    When you choose this and reboot your PS3 without any PSjailbreak/Groove device will the PS3 start still in debug mode or simply boot the retail fw?

  10. 11 jerem73 October 20, 2010 at 23 h 05 mi

    I’m not concerned/aware about ps3 retail hack buddy, only debug consoles.:)

  11. 12 J3N0V4 October 21, 2010 at 1 h 42 mi

    will this only work on the consoles you have or will it work on all consoles with a bit of work to the rco’s?

  12. 13 jerem73 October 21, 2010 at 1 h 50 mi

    I don’t know like i said i’m absolutly not involved/aware of retail hacks :)

  13. 14 potato October 21, 2010 at 23 h 09 mi

    … enable MKV

  14. 17 DeadPixel99 December 8, 2010 at 1 h 48 mi

    Hey nice post i have a ps3 test as well, this was just posted on a pretty well known ps3 modding site that’s why your getting all these idiots thinking this is something you did to a retail modded ps3.

    HEY YOU MORONS THIS IS ALL RUNNING ON A PS3 TEST NOT A MODDED PS3!!!!

    He’s not working on anything!!!!

  15. 18 DOCKY99 January 3, 2011 at 0 h 26 mi

    Merci ton billet va servir de plus en plus ^__^

  16. 19 Hdmi Over Cat5 January 4, 2011 at 9 h 54 mi

    I always wanted to know more about game consoles. Especially, when I finished to play the ps3 game I like to read the creators of the game. Always make me happy to be a game producer. But , I have no experiences and education for the game create. So, Just reading and wondering this details. Thank you to go to the details.

  17. 20 Jack January 8, 2011 at 20 h 44 mi

    You know, you can be a “game creator”, if it’s really your wish and your dream ;)

    You can begin by both (or one of those) two fields : programming & 3D Graphics.

    For 3D Graphics, I’ll suggest you to use software like 3DS Max, Maya, Softimage, or Blender, etc.
    Combined with Photoshop or GIMP (for textures) ;)

    For programming, you’ll need to use a IDE (it’s a software with a compiler and more things) with a specific language (I’ll suggest C/C++, but you can also try Java, Python, etc.).
    Then, you can use an existing game engine (OGRE 3D, Irrlicht, etc.) or make your own one (with DirectX and/or OpenGL).

    I think it’s enough for now, then you’ll find some tutorials with Google, but remember to use the Official Documentation too ;)

    Don’t hesitate if you have more questions ;)

    Bye and have a nice day

  18. 21 james November 30, 2012 at 13 h 01 mi

    The quick red wolf jumped over the lazy dog

  19. 22 hdd April 10, 2013 at 19 h 37 mi

    Hi! Do you use Twitter? I’d like to follow you if that would be ok. I’m undoubtedly enjoying
    your blog and look forward to new posts.

  20. 23 jerem73 April 20, 2013 at 0 h 13 mi

    Hi dude, unfortunatly I’m not on twitter and I’m not involved in ps3 developpement for few months yet. I’ll maybe see what’ll going on with ps4 so maybe a new blog/website soon ;)
    Please excuse my reply delay
    Cya!


  1. 1 Anonymous Trackback on October 20, 2010 at 0 h 00 mi

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